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So, I got a soft blob-like thing, and I was tossing with it in a prototype for a very long π³ time. It turned out that itβs tough to invent something new. Finally, I got an idea of a fat cat π³ that likes to blow balloons. The name of the game is Puffy Cat, and Iβll be glad if you play π³ it on Poki!
The final version of the game has 150 levels, 26 hats, 18 balloon skins, 225 sprites, 35 sound π³ fx, and plenty of fun! And we agreed with the publisher to make two more games in the Puffy Cat π³ series with new game mechanics and content.
What I like the most about Defold is that:
I use Defold IDE to make π³ levels, i.e. I have quite a few pre-made game objects to construct a level. Every level is a collection with π³ references to these game objects. All these levels linked to the parent collection as Defoldβs collection factories. Itβs an easy π³ way to make levels without any external editors like Tiled etc.
All I need to run a game from sources is π³ to download Defold IDE and build/run a project.
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